Start with Map to target, Map to avoid, and the top opponent habit. This is the fastest route to a useful prep.
Current read
Demo environment loading
Decision support
Amplify CS2 demos into coach-ready match prep.
Map veto insights, proof rounds, opponent habits, anti-strat calls, timeout scripts, and player tendencies.
Auxesis means amplification: raw demo signals become proof, calls, and player-ready prep.
Coach outputs
What to tell the team first
Coach intelligence room
Decision board
One screen for map calls, opponent habits, proof rounds and loss explanations.
Match day script
What the coach says
Portfolio note
Coach-ready summary
Fast access
Coach decisions
Start here
First prep in 15 minutes
Read the call, open the proof, then export the briefing. Keep decisions small enough for players to use today.
The radar replay shows positions, player numbers and utility paths without extra tactical clutter.
Confidence is sample strength. Cut risk is how often a player enters dangerous timing windows. Read strength is how repeatable the habit looks.
Coach tools
Open the proof, then make the call
Fast access to the tools a coach actually uses during prep.
Match prep pack
Coach-ready opponent briefing
Sample prep pack active. Connect your demos to customize this room.
Coach workflow
15-minute prep plan
Fast decisions first, proof rounds second.
Proof search
Find rounds that prove the call
Filter by map, side, economy, habit or keyword.
Map room
Veto and target board
Start prep here: strongest sample, biggest repeat, or veto pressure.
Rounds where the same opponent habit appears again.
How repeatable the read is, weighted by sample size and evidence quality.
Selected map
All maps
Opponent habits
Repeated behavior to punish
Use this view to answer: what do they repeat, which maps show it, and what is the first counter?
Proof rounds
Select a habit
Blue dot. Scout-team players show their key number inside.
Teal dot. Opponents keep the side label; names stay hidden.
All clip utils stay visible. Faint is planned/expired; animated is active.
Use the player numbers to identify who is who, then read utility paths and spacing. Keep the proof round clean: positions first, grenades second, coach call last.
Anti-strat calls
Per-map counter pack
Prep first: repeated habit that can decide a map or swing economy.
Odd look that appears enough times to deserve a named answer.
Coach-ready response: delay, deny, stack, retake, or punish timing.
Cheese watch
Odd looks to name
Timeout
What to say
Utility tells
Where pressure starts
Player tendencies
Active five
Replacement logic
Top options
Role fit
Select a player
Player tendency and role fit from demo evidence.
Behavioral tendency from demos, not an official player role.
Higher when the player has more rounds and repeated map-side signals.
Intercept windows against the player per round, grouped by map and side.
Strengths
Risks
Export brief
Share coach-ready outputs
Live demo mode. Connect team demos to generate private reports.
These are coverage metrics, not performance scores. Use them to know what the app can safely prove before trusting a scout read.
More demos, rounds and findings means stronger prep. Low sample means open the replay before making a claim.
Snapshots, utility and intercepts are the visual layer. If those are low, the dashboard can still scout, but replay evidence is thinner.
Coverage
Maps in demo pack
Indexed demo files available for that map.
Detected tactical habits available as proof.
Potential punish windows used by replay and player risk metrics.
Demo connection