Auxesis Amplify demo evidence
Room ID SR-VITA-LOCAL Auxesis ยท build 2026.05

Current read

Demo environment loading

Decision support

Amplify CS2 demos into coach-ready match prep.

Map veto insights, proof rounds, opponent habits, anti-strat calls, timeout scripts, and player tendencies.

Auxesis means amplification: raw demo signals become proof, calls, and player-ready prep.

Coach outputs

What to tell the team first

Live

Coach intelligence room

Decision board

One screen for map calls, opponent habits, proof rounds and loss explanations.

Map briefs Pick 3 calls max before going to replay.
Opponent habits Recurring behavior that can be punished.
Proof rounds Open proof before presenting the call.
Round losses Why the round likely broke.
Utility impact Proxy impact around utility timing.

Match day script

What the coach says

Portfolio note

Coach-ready summary

Demo mode

Fast access

Coach decisions

Start here

First prep in 15 minutes

Read the call, open the proof, then export the briefing. Keep decisions small enough for players to use today.

Coach guide
1. Pick the first decision

Start with Map to target, Map to avoid, and the top opponent habit. This is the fastest route to a useful prep.

2. Watch the proof round

The radar replay shows positions, player numbers and utility paths without extra tactical clutter.

3. Send the player note

Confidence is sample strength. Cut risk is how often a player enters dangerous timing windows. Read strength is how repeatable the habit looks.

Coach tools

Open the proof, then make the call

Fast access to the tools a coach actually uses during prep.

Tool room

Match prep pack

Coach-ready opponent briefing

Sample prep pack active. Connect your demos to customize this room.

Coach workflow

15-minute prep plan

Fast decisions first, proof rounds second.

Demo mode
Prep session Freshness and approved pack.
Player locations Where the team repeatedly occupies space.

Proof search

Find rounds that prove the call

Filter by map, side, economy, habit or keyword.

Map room

Veto and target board

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Priority

Start prep here: strongest sample, biggest repeat, or veto pressure.

Tagged rounds

Rounds where the same opponent habit appears again.

Read strength

How repeatable the read is, weighted by sample size and evidence quality.

Selected map

All maps

Opponent habits

Repeated behavior to punish

Use this view to answer: what do they repeat, which maps show it, and what is the first counter?

Proof rounds

Select a habit

T player

Blue dot. Scout-team players show their key number inside.

CT player

Teal dot. Opponents keep the side label; names stay hidden.

Utility path

All clip utils stay visible. Faint is planned/expired; animated is active.

Replay reading

Use the player numbers to identify who is who, then read utility paths and spacing. Keep the proof round clean: positions first, grenades second, coach call last.

Open a proof round to load the replay.
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Anti-strat calls

Per-map counter pack

High risk

Prep first: repeated habit that can decide a map or swing economy.

Cheese

Odd look that appears enough times to deserve a named answer.

Counter call

Coach-ready response: delay, deny, stack, retake, or punish timing.

Cheese watch

Odd looks to name

Timeout

What to say

Utility tells

Where pressure starts

Player tendencies

Active five

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Replacement logic

Top options

Role fit

Select a player

Player tendency and role fit from demo evidence.

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Role score

Behavioral tendency from demos, not an official player role.

Confidence

Higher when the player has more rounds and repeated map-side signals.

Cut risk

Intercept windows against the player per round, grouped by map and side.

Strengths

Risks

Export brief

Share coach-ready outputs

Live demo mode. Connect team demos to generate private reports.

How to read this page

These are coverage metrics, not performance scores. Use them to know what the app can safely prove before trusting a scout read.

Good sample

More demos, rounds and findings means stronger prep. Low sample means open the replay before making a claim.

Replay proof

Snapshots, utility and intercepts are the visual layer. If those are low, the dashboard can still scout, but replay evidence is thinner.

Coverage

Maps in demo pack

Demos

Indexed demo files available for that map.

Tagged rounds

Detected tactical habits available as proof.

Timing cuts

Potential punish windows used by replay and player risk metrics.

Demo connection

Status

idle